This is a place where teachers can share resources and learn innovative ways to reach students and improve upon their learning.
Sunday, June 7, 2009
Wednesday, June 3, 2009
Social Learning in Practice
Within the social learning theory, “students actively engage in constructing artifacts and conversing with others, which leads to a deeper understanding of the content (Laureate, 2008).” The resources given align with this theory because the sources are designed so that students may construct meaning through creation of a project while engaging in human interaction.
One instructional method that reflects the social learning theory is the Jigsaw strategy. Jigsawing uses collaborative groups and holds each member of the group accountable for learning information and teaching it to their teammates (Laureate, 2008). During my undergraduate studies, one of my professors once told me that 95% of what you learn is through teaching. I believe this statement to be 100% true. I feel that students who engage in the Jigsawing activity will develop a deeper understanding of the content simply because they are teaching it to their peers. I believe that the students who are on the receiving end of the information will also benefit from this strategy; the material is conveyed by their peers in a language that is easily understood.
Technology can easily be implemented with this instructional strategy in many ways. For instance, the students can use technology to create and present their “lessons” (Laureate, 2008). The examples that Dr. Orey mentions include PowerPoint, which I believe, can be used as a great supplement to any lesson. PowerPoint targets the learning needs of visual learners because it gives them the chance to see whatever it is the presenter is talking about. The use of PowerPoint as a supplement to this strategy also coincides with the social learning theory because students are creating something while constructing meaning.
Another piece of technology that students can use is Web-based programs. Such programs help with the creation of Jeopardy games, surveys, quizzes, wikis, and even blogs. These programs are real-life pieces of technology that the students can use to gain a broader understanding of the content. The implementation of work-related software in the classroom enhances the students’ connection to their future workplaces.
Laureate Education, Inc. (Executive Producer). (2009). Bridging learning theory, instruction, and technology. Baltimore: Author.